Explaining Java Technology
- Describe key concepts of the Java programming language
- List the three Java technology product groups
- Summarize each of the seven stages of the product life cycle
Analyzing a Problem and Designing a Solution
- Analyze a problem using object-oriented analysis
- Design classes from which objects will be created
Developing and Testing a Java Technology Program
- Identify the four components of a class in the Java programming language
- Use the main method in a test class to run a Java technology program from the command line
- Compile and execute a Java technology program
Declaring, Initializing, and Using Variables
- Identify the use the syntax for variables and define the syntax for a variable
- List the eight Java programming language primitive data types
- Declare, initialize, and use variables and constants according to Java programming language guidelines and coding standards
- Modify variable values using operators
- Use promotion and type casting
Creating and Using Objects
- Declare, instantiate, and initialize object reference variables
- Compare how object reference variables are stored in relation to primitive variables
- Use a class (the String class) included in the Java Software Developer Kit (SDK)
- Use the Java 2 Platform, Standard Edition (J2SE[TM]) class library specification to learn about other classes in this application programming interface (API)
Using Operators and Decision Constructs
- Identify relational and conditional operators
- Create if and if/else constructs
- Use the switch construct
Using Loop Constructs
- Create while loops
- Develop for loops
- Create do/while loops
Developing and Using Methods
- Describe the advantages of methods and define worker and calling methods
- Declare and invoke a method
- Compare object and static methods
- Use overloaded methods
Implementing Encapsulation and Constructors
- Use encapsulation to protect data
- Create constructors to initialize objects
Creating and Using Arrays
- Code one-dimensional arrays
- Set array values using length attribute and a loop
- Pass arguments to the main method for use in a program
- Create two-dimensional arrays
Implementing Inheritance
- Define and test your use of inheritance
- Explain abstraction
- Explicitly identify class libraries used in your code